Playability, Democracy and Design: Design Experience of Popular Educational Materials on the Chilean Constitution Proposal

dc.catalogadorpau
dc.contributor.authorManriquez Hörmann, Magdalena
dc.contributor.authorBalbontín, Francisca
dc.contributor.authorGrant, Pilar
dc.contributor.authorMena, Laura
dc.contributor.authorSaavedra, Pilar
dc.contributor.authorBalmaceda, Christian Sebastián
dc.contributor.authorAlmarza, Osvaldo
dc.contributor.authorÁlvarez Martín, Francisco
dc.contributor.authorAvilés, María Cristina
dc.contributor.authorSaavedra Díaz, Rosa
dc.contributor.editorVicuña, Magdalena
dc.contributor.editorGiorgi, Emanuele
dc.date.accessioned2025-04-30T21:21:34Z
dc.date.available2025-04-30T21:21:34Z
dc.date.issued2025
dc.description.abstract© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.In the currentDemocracy context of ChileChile, markedDesign by unprecedented democratic processes and two failed attempts to draft a new constitution, active reflection on the participation of all sectors becomes fundamental. The persistent inequalityInequality in ChileChile significantly impacts civic participation, leaving behind adults from popular sectors. Given the crucial importance of their participation for democratic strengthening, the question arises about the role of designDesign in creating spacesSpace that enable shared power and democratic reflection. This article delves into the designDesign and implementation experience of educational materials intended for reflection on the Chilean constitutional proposal in 2022. A set of four gamesGameplay, developed iteratively by an interdisciplinaryInterdisciplinary team composed of designers, psychologists and popular educators, aimed to bring adults from popular sectors closer to dialogue and citizen participation to promote associativity and social transformation. The analysis focuses on three key aspects. First, it addresses the definition of the designDesign principles necessary to face a challenge of this magnitude. Second, it explores the designDesign of the mechanics and the contents of the games, highlighting the importance of collaborative workshops and careful methodological and formal approaches. Finally, it concludes with reflections on designDesign as a discipline of democratic reach and its function in learning processes, especially in reaching the most excluded sectors, from a perspective of liberation. This work contributes to the understanding of how designDesign can be an effective tool for the civic involvement of marginalized sectors in democratic processes, underlining the importance of addressing exclusion from an integral and participatory perspective.
dc.fuente.origenSCOPUS
dc.identifier.doi10.1007/978-3-031-76402-8_31
dc.identifier.isbn9783031764011
dc.identifier.scopusidSCOPUS_ID:105000690613
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/103573
dc.language.isoen
dc.nota.accesocontenido parcial
dc.pagina.final493
dc.pagina.inicio479
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.revistaSpringer Geography
dc.rightsacceso restringido
dc.subjectCitizenship
dc.subjectDemocracy
dc.subjectDesign
dc.subjectDesign against the status quo
dc.subjectEducation
dc.subjectPlayability
dc.subjectPopular education
dc.titlePlayability, Democracy and Design: Design Experience of Popular Educational Materials on the Chilean Constitution Proposal
dc.typecapítulo de libro
dc.volumenPart F168
sipa.trazabilidadSCOPUS;2025-04-20
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