Playability, Democracy and Design: Design Experience of Popular Educational Materials on the Chilean Constitution Proposal
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Date
2025
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Springer Science and Business Media Deutschland GmbH
Abstract
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.In the currentDemocracy context of ChileChile, markedDesign by unprecedented democratic processes and two failed attempts to draft a new constitution, active reflection on the participation of all sectors becomes fundamental. The persistent inequalityInequality in ChileChile significantly impacts civic participation, leaving behind adults from popular sectors. Given the crucial importance of their participation for democratic strengthening, the question arises about the role of designDesign in creating spacesSpace that enable shared power and democratic reflection. This article delves into the designDesign and implementation experience of educational materials intended for reflection on the Chilean constitutional proposal in 2022. A set of four gamesGameplay, developed iteratively by an interdisciplinaryInterdisciplinary team composed of designers, psychologists and popular educators, aimed to bring adults from popular sectors closer to dialogue and citizen participation to promote associativity and social transformation. The analysis focuses on three key aspects. First, it addresses the definition of the designDesign principles necessary to face a challenge of this magnitude. Second, it explores the designDesign of the mechanics and the contents of the games, highlighting the importance of collaborative workshops and careful methodological and formal approaches. Finally, it concludes with reflections on designDesign as a discipline of democratic reach and its function in learning processes, especially in reaching the most excluded sectors, from a perspective of liberation. This work contributes to the understanding of how designDesign can be an effective tool for the civic involvement of marginalized sectors in democratic processes, underlining the importance of addressing exclusion from an integral and participatory perspective.
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Keywords
Citizenship, Democracy, Design, Design against the status quo, Education, Playability, Popular education