Can gamified online training make high school students more entrepreneurial? Experimental evidence from Rwanda

dc.contributor.authorLafortune, Jeanne
dc.contributor.authorPugatch, Todd
dc.contributor.authorTessada, Jose
dc.contributor.authorUbfal, Diego
dc.date.accessioned2025-01-20T16:14:09Z
dc.date.available2025-01-20T16:14:09Z
dc.date.issued2024
dc.description.abstractWe study the short-run effects of a gamified online entrepreneurship training offered to high school students in Rwanda during the COVID-19 pandemic. Using a randomized controlled trial, we estimate sizeable effects of the 6-week training on entrepreneurial activity. One month after the training, participants in schools offered the training were much more likely to own a business than participants in control schools. The training induced students to participate more actively in their school's business club, to undertake more business-oriented actions, to improve their business practices, and to interact more with other youth and family members about their business ideas. We hypothesize that the training motivated treated students to sustain their business activities during the COVID-19 crisis.
dc.fuente.origenWOS
dc.identifier.doi10.1016/j.econedurev.2024.102559
dc.identifier.eissn1873-7382
dc.identifier.issn0272-7757
dc.identifier.urihttps://doi.org/10.1016/j.econedurev.2024.102559
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/90425
dc.identifier.wosidWOS:001260499300001
dc.language.isoen
dc.revistaEconomics of education review
dc.rightsacceso restringido
dc.subjectGamification
dc.subjectOnline education
dc.subjectEntrepreneurship education
dc.subjectSoft skills training
dc.subjectYouth business training
dc.subjectRwanda
dc.subjectRandomized controlled trials
dc.subject.ods10 Reduced Inequality
dc.subject.ods05 Gender Equality
dc.subject.ods01 No Poverty
dc.subject.ods03 Good Health and Well-being
dc.subject.odspa10 Reducción de las desigualdades
dc.subject.odspa05 Igualdad de género
dc.subject.odspa01 Fin de la pobreza
dc.subject.odspa03 Salud y bienestar
dc.titleCan gamified online training make high school students more entrepreneurial? Experimental evidence from Rwanda
dc.typeartículo
dc.volumen101
sipa.indexWOS
sipa.trazabilidadWOS;2025-01-12
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