Can gamified online training make high school students more entrepreneurial? Experimental evidence from Rwanda
dc.contributor.author | Lafortune, Jeanne | |
dc.contributor.author | Pugatch, Todd | |
dc.contributor.author | Tessada, Jose | |
dc.contributor.author | Ubfal, Diego | |
dc.date.accessioned | 2025-01-20T16:14:09Z | |
dc.date.available | 2025-01-20T16:14:09Z | |
dc.date.issued | 2024 | |
dc.description.abstract | We study the short-run effects of a gamified online entrepreneurship training offered to high school students in Rwanda during the COVID-19 pandemic. Using a randomized controlled trial, we estimate sizeable effects of the 6-week training on entrepreneurial activity. One month after the training, participants in schools offered the training were much more likely to own a business than participants in control schools. The training induced students to participate more actively in their school's business club, to undertake more business-oriented actions, to improve their business practices, and to interact more with other youth and family members about their business ideas. We hypothesize that the training motivated treated students to sustain their business activities during the COVID-19 crisis. | |
dc.fuente.origen | WOS | |
dc.identifier.doi | 10.1016/j.econedurev.2024.102559 | |
dc.identifier.eissn | 1873-7382 | |
dc.identifier.issn | 0272-7757 | |
dc.identifier.uri | https://doi.org/10.1016/j.econedurev.2024.102559 | |
dc.identifier.uri | https://repositorio.uc.cl/handle/11534/90425 | |
dc.identifier.wosid | WOS:001260499300001 | |
dc.language.iso | en | |
dc.revista | Economics of education review | |
dc.rights | acceso restringido | |
dc.subject | Gamification | |
dc.subject | Online education | |
dc.subject | Entrepreneurship education | |
dc.subject | Soft skills training | |
dc.subject | Youth business training | |
dc.subject | Rwanda | |
dc.subject | Randomized controlled trials | |
dc.subject.ods | 10 Reduced Inequality | |
dc.subject.ods | 05 Gender Equality | |
dc.subject.ods | 01 No Poverty | |
dc.subject.ods | 03 Good Health and Well-being | |
dc.subject.odspa | 10 Reducción de las desigualdades | |
dc.subject.odspa | 05 Igualdad de género | |
dc.subject.odspa | 01 Fin de la pobreza | |
dc.subject.odspa | 03 Salud y bienestar | |
dc.title | Can gamified online training make high school students more entrepreneurial? Experimental evidence from Rwanda | |
dc.type | artículo | |
dc.volumen | 101 | |
sipa.index | WOS | |
sipa.trazabilidad | WOS;2025-01-12 |