Development of 3D VGA tools: an application in a case of weak heritage in Valparaiso, Chile

dc.contributor.authorCulagovski, R.
dc.contributor.authorGreene, M.
dc.contributor.authorMora, R.
dc.date.accessioned2025-01-23T21:40:12Z
dc.date.available2025-01-23T21:40:12Z
dc.date.issued2014
dc.description.abstractIn the last ten years, isovist analysis has emerged as a fundamental method for reflecting a person's visual experience in cities and buildings. However, until now, most studies have used a two-dimensional planar perspective, neglecting the three-dimensional nature of vision. This paper presents a method to construct 3D isovists that give a more realistic account of a person's visual experience in hilly urban scenarios where a person can see places that are not directly accessible. The paper aims to contribute to the construction of objective methods to represent the environment in a more ecological way.
dc.description.abstractThe method was tested in the city of Valparaiso, a heritage city that spreads across thirty hills forming a natural amphitheater and whose charm comes largely from the visual experience that arises from observing distant parts of the city that are not directly accessible. The results show that three-dimensional isovists are capable of capturing the underlying visual properties of ravines and urban viewpoints in Valparaiso.
dc.fuente.origenWOS
dc.identifier.eissn2248-8723
dc.identifier.issn0120-5609
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/101617
dc.identifier.wosidWOS:000348334700006
dc.issue.numero3
dc.language.isoen
dc.pagina.final36
dc.pagina.inicio31
dc.revistaIngenieria e investigacion
dc.rightsacceso restringido
dc.subject3D Isovist analysis
dc.subjectvisual experience
dc.subjectValparaiso
dc.titleDevelopment of 3D VGA tools: an application in a case of weak heritage in Valparaiso, Chile
dc.typeartículo
dc.volumen34
sipa.indexWOS
sipa.trazabilidadWOS;2025-01-12
Files